The Acarid's armed forces are essentially a superorganism comprising individuals from all castes and with varied abilities. Like their insectoid brethren they work in synergy with each other, without a need for standing orders, a command hierarchy, or a permanent organizational framework.
Neither their origin or military doctrines sets them apart from the insectoids, as descendants evolved from that race.
Just like the insectoids the acarids have soldiers and workers involved in defending their colonies while expanding their territory. The only noticeable difference is that the acarid castes have wings, making them more mobile in the face of threats. Some acarid species have wasp-like abilities that permit them to assault ground based enemies from above, useful in emergencies where unarmed individuals may come under attack.
Like their insectoid ancestors, the acarids have no formal orders or groupings regarding warfare, as they rely on each colony to provide warriors and workers for their faction/society to be able to develop and prevail. See the Acarid race entry for more information.
The acarids have no formal ranks, but work as a whole base upon their colony's structure. See the Acarid race entry for more information.
| The Assembly Archive|
wasn't able to obtain more
information on this entry.
|Armies||Acarid Army • Champion Army • Changeling Army • Cyborg Army • Ercinean Army • Farseer Army • Giant Army • Guardian Army • Insectoid Army • Leviathan Army • Marauder Army • Neomorph Army • Phantom Army • Reaver Army • Ronin Army • Sentinel Army • Stalker Army • Templar Army • Terran Army • Wraith Army|
|Navies||Acarid Navy • Champion Navy • Changeling Navy • Cyborg Navy • Ercinean Navy • Farseer Navy • Giant Navy • Guardian Navy • Insectoid Navy • Leviathan Navy • Marauder Navy • Neomorph Navy • Phantom Navy • Reaver Navy • Ronin Navy • Sentinel Navy • Stalker Navy • Templar Navy • Terran Navy • Wraith Navy|