The Reaver Navy is not a distinct, separate organization from the overall Reaver fleet - in fact it could be said that their naval force effectively comprises every vessel under their control. The synergistic effect of having their entire civilisation geared for war makes their fleet far deadlier in proportion to its size than most other races' navies.
The Reaver fleet came into existence at the same moment as its parent faction, as a result of infiltrating and hacking approximately 1/3 of the existing Cyborg population.
The Reavers share the same approach to doctrines as the Cyborgs, preferring to adapt their behaviour in accordance with objectives as the situation demands.
The Reavers do not, however, share the Cyborgs' sense of restraint with regard to casualties, nor do they permit consideration of the needs of the other species of the galaxy to diminish their resolve in working to achieve their programmed purpose. The end of improving their combat capability, in their view, always justifies the means, and combining fleets of this calibre with the Reavers' uncompromising programming makes for one of the deadliest navies in the galaxy.
The Reaver Prime Fleet encompasses the entire Reaver civilisation. The smaller fleet designations listed below are assembled according to the specific requirements of an operation or campaign. Numbers are given purely as examples.
|Reaver Prime Fleet|
|The Reaver Prime Fleet consists of all Reaver vessels. The fleet provides habitation, and is responsible for the Reaver's overall operations, including manufacturing, logistics, and intelligence.|
|Reaver Decoy Fleets|
|Reaver Decoy Fleets are deployed to force enemy forces to reallocate their troops or ships. These fleets typically utilize many low-maintenance ships that can be controlled by a minimum crew/single AI, in order to make them appear significantly larger and more threatening than their actual firepower capacity.|
|Fleets||Task Forces||Battle Groups||Raider Squadrons|
|Decoy Fleet||4 per Fleet||3 per Task Force||3 per Battle Group|
|Reaver Hacker Detachments|
|These small fleets do not operate on their own, but are attached to larger deployments whenever there is a possibility of gaining intelligence through direct hacking or interference. These small groups are equipped for smash and grab assaults, or boarding operations during space combat.|
|Fleets||Vessels||Breaching Pods||Hacker Animates||Raider Squadrons|
|Hacker Detachment||4 per Fleet||3 per Vessel||3 per Pod||1 per Detachment|
|Reaver Procurement Fleets|
|Procurement fleets are specifically deployed for complete annihilation strikes. They possess the capability to loot and process whole settlements.|
|Fleets||Task Forces||Battle Groups||Foundry Vessels||Raider Squadrons|
|Procurement Fleet||8 per Fleet||4 per Task Force||1 per Fleet||6 per Battle Group|
|The Reavers do not have a rank system per se, but each animate has a programmed purpose, and the purpose defines its hierarchical role. An example structure is given here|
|Armies||Acarid Army • Champion Army • Changeling Army • Cyborg Army • Ercinean Army • Farseer Army • Giant Army • Guardian Army • Insectoid Army • Leviathan Army • Marauder Army • Neomorph Army • Phantom Army • Reaver Army • Ronin Army • Sentinel Army • Stalker Army • Templar Army • Terran Army • Wraith Army|
|Navies||Acarid Navy • Champion Navy • Changeling Navy • Cyborg Navy • Ercinean Navy • Farseer Navy • Giant Navy • Guardian Navy • Insectoid Navy • Leviathan Navy • Marauder Navy • Neomorph Navy • Phantom Navy • Reaver Navy • Ronin Navy • Sentinel Navy • Stalker Navy • Templar Navy • Terran Navy • Wraith Navy|